![]() (This quarter, it’s introducing remote-friendly social hours for team bonding and inviting senior leaders to AMAs for visibility into company priorities.) I am now a retro believer! How to choose a retrospective templateįor something so straightforward, it can sometimes feel like there is a dizzying array of different retros to choose from. My team runs them every quarter, and at the end we always choose two or three focus areas with specific action items and owners. The experience is positive, energizing, and insightful. It empowers teams to inspect and adapt to the way they work rather than the work itself,” says Vanessa Sequeira, head of people design at Miro. “In my opinion, the retrospective is the most important Agile ceremony – and it’s often the one that most teams skip. Sarah is passionate about positive collaboration, team-building, and content.Īnd in practice, one of the ways we commit to always learning and getting better is by running retrospectives: on the team level, the company level, and on specific projects. The company’s philosophy of continuous improvement is displayed in our core value of “Create a better version of ourselves every day.” I used to dismiss them as irrelevant for non-engineering teams, or as a twin of the post-mortem (which typically only takes place when something goes wrong, and too often involves feelings of regret and blame).īut my attitude changed immediately when I started taking part in retros at Miro. Finish the retro or hold a closing activity.I never thought I’d be such a huge fan of team retrospectives.Decide an owner for each of the top three actions.Group the solutions and hold a voting round (5 minutes).Brainstorm and discuss solutions and actions for the top themes (10 minutes).Hold a voting session to uncover the three most important themes (5 minutes).Now look at the combined past and future groups and see if there are any further common groups you can make.Group these items again and discuss (10 minutes).Move on to the final section: what hidden rocks are coming up, and could ground the ship? (10 minutes). ![]() Group the items as a team and discuss them (10 minutes).Ask the team members to write their ideas and place them in the anchor or wind sections (10 minutes).What was an 'anchor' holding the team back, and what was 'wind' pushing the team forward? Ask the team to start thinking about the current sprint.Group similar sticky notes and discuss (10 mins) Start with asking the team to write what they think the overall team goal is, and place their sticky notes on the island.Introduce and explain the template to the team.You can also run this session at the beginning of a project to help a team define their goals. The wind, rocks and anchor are metaphors for things that help or hinder the team, while the island represents the goal. ![]() It combines backward and forward-looking elements that ask a team to assess what is holding them back and pushing them forward towards their goal. The Sailboat retro asks the team to pretend they are on a boat travelling through the sea. Imagine you're on a boat, the wind whistling through your hair, heading to a distant island. The Sailboat is one of our favourite retrospective formats. ![]()
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