Modern gamers, in general, just really don't seem to appreciate 'playing' games. It takes all the joy out of those games, imo. Every 'raid group" expects all of their members to have watched YT videos, and learned everything about fights before doing the fights. One of my favorite genres is RPG games, and sadly the modern approach to playing these in a multiplayer environment is just gross to me. Which is fine by me, because I like challenging games, so that just means there is some challenge to be had, at least until I know what I'm doing. I like to "learn" by playing, but there's a limit to how much time I'll waste trying to do it when a game offers absolutely 0 guidance.Īnd yes, I think developers these days do balance their game around the fact that most players use outside-of-game resources to learn everything. Just an example, from this game (which I started playing around 5 to 6 days ago), after my first 'house' got filled up with smoke, I googled to get a better understanding of what was needed to prevent that from happening.because the game offers absolutely no guidance (or even warning) about that.Īs it was I was going to have to rebuild once, I didn't want to have to rebuild again and again until it worked. But, once I am playing, when I do have questions for which I don't get a clear answer through gameplay, I will google and then read to get the clarification. I prefer to learn by playing, so I avoid articles and videos with 'guides' before I play a game. So admittedly i'm a bit more patient about gaining game info than some of my younger gaming friends are. I did grow up during the era where trying to get external info on a game meant getting ahold of gaming magazines (specifically the right one that actually talked about the game you were specifically interested in) or the joys of old dial-up where you'd spend an hour unable to use your phone because you were online while your modem screamed at you and the webpage you needed took 15 minutes to load the 3 pictures the page had (and game wikis were not a thing yet) so you REALLY had to want it if you wanted to check something about a game. My solution to a given challenge may be vastly different than another player's approach and I do enjoy trying out different approaches I may not have considered myself. I prefer to go into a game blind and figure it out as i go, but once I am comfortable with my understanding of the game I also enjoy checking out what other players have come up with as well. Im not exactly a spring chicken myself so perhaps im not the target audience for this question specifically, but I tend to use a bit of both. Just curious what your thoughts are on the matter as it came up in a conversation recently. Is some of a game's potential 'fun' affected by a wiki/YT approach or do these resources allow a player to 'get to the good parts' of game sooner? So do you think 'learning how to play the game before playing the game' through things like wiki and YT videos is considered the norm now?Īnd do think developers take into consideration that players will use such out-of-game resources so they feel less constrained to use game mechanics that can be 'figured' out by the average player and can instead use more obtuse mechanics? Granted many of the resources available now were not around when I first started gaming and if they were I may have used them, I can't really say. As an long time gamer (yes, read old) I find it interesting that many people prefer to learn all the nuances of a game -to include puzzle solutions, locations, meta gear sets, etc- via a wiki as opposed to learning through their own in game experience.
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